18% Gray Reflectance and Middle
Gray
There is a lot
of confusion about the 18% reflectance, gray card, and the gray level
that human vision system judges as being midway between black and white,
the middle gray. The confusion is due to the attempts to apply the parameter
from the chemical photography process into human perception and into
the digital image processing.

Where is the middle
gray, above both the swatches are exactly the same, only the
background is different. Human vision just does not have such a middle
gray that can be described by a single percentage value. Film has.
The Kodak Middle Gray
Let us first see what
Kodak says about 18% gray. Instructions of the Kodak Q13 Gray Scale (scanned
gif of the instructions, 200kB) says: "The background approximates
an 18% neutral gray to neutralize flare and adjacency effects" that
btw is all that that there is about the 18% gray. The Q13 Gray Scale itself
looks like this:
Q-13 Gray Scale, shown on black
background. Compensated for viewing with an uncalibrated PC system (in
gamma space 2.5).
The steps are 0.1 D (density).
BTW: Kodak Q-13 and Q-14
are otherwise equal except the size, 8" and 14" respectively. They contain
two charts, the above Gray Scale and SWOP printed Color Patches that looks
like this:
Q-13 Color Control Patches, shown
on black background. Compensated for viewing
with an uncalibrated PC system
(in gamma space 2.5).
Difference Between Chemical
and Digital Processing and Human Perception
The Q-13 specification
says that the stepping in the gray scale is accurately by 0.1 in density.
At a glance we can see that density steps are nowhere near perceptually
uniform, perceived steps are huge in the highlights and very small in
the shadows.
Actually The
Student Filmmaker's Handbook says:
"The eye easily
detects density differences as low as 0.02 in the average highlight
density, but can detect density differences only on the order of 0.20
in the average shadow density." (at
the the end of this page, fourth-last paragraph)
About the A, M and B patches
the Q13 specification says: "The patches identified with the designations
A, M and B are used in KODAK Three-Aim Point Control methods for reproducing
color reflection copy with traditional masking and color separations
procedures. A, M and B patches correspond with reflection densities
of 0.0, 0.70, and 1.60, respectively, which represent average highlight,
middletone, and shadow values in color or black-and-white reflection
copy."
So we have an additional clue
about the middletone, the patch M. Now we need to convert the density
values of the A, M and B patches into reflectance.
Reflectance in percentage
= 100 * (10 ^ - density).
|
Density |
Reflectance |
| average highlight |
0 |
100% |
| average mid tone |
0,7 |
19,95% |
| average shadow |
1,6 |
2,51% |
In other words
the M patch (middletone) lives on a range 0 to 1.6 in density that
translates to 40:1 in reflectance. And we
know that the patch M represent middletone value in color or
black-and-white reflection copy where it has 19.95% reflectance,
that is about 20%.
Important issue to note is that
a middle value in any system depends on the extreme values in a way
or an other. The M patch is specified for color or black-and-white reflection
copy that have density range from 0 to 1.6 in other words 100/2.51 =
39.8:1 or about 40:1 in reflectance.
The photographic paper can not
reflect 100% it is limited to about 90%...95% and the tonal range in
a color or black-and-white reflection copy is not linear, the overall
transfer function of an image on photographic paper is the product of
the transfer curves of the film and that of the paper plus some development
induced changes to them.
The resulting overall transfer
function has the form of a slanted S-character. Digital processing allows
to correct this slanted s-shape transfer function, an operation that
is often referred as "opening up the shadows" that in fact is the same
as linearization of the shadows.
To conclude, what appears to
be 20% reflectance (M patch in Q13) on the color or black-and-white
reflection copy that has the slanted s-shape transfer function and the
mere 40:1 viewing range will be quite something else in the digital
end product that in addition to the far better linearity has the much
higher range of 256:1 in reflectance. That is the same as to say that
the absolute black level differs greatly between the two and because
of this also the middle gray is different.
In short, trying to to apply
the chemical process parameters 1-to-1 into digital photographic imaging
will have strong adverse affect to the quality.
What is the Middle Gray for
Human Vision System or Perception

Simply there is
no single middle gray value for perception, it adapts.
The eye has enormous overall
working range, like 1000000000000:1 or more in luminance or in reflectance,
this range spans from less than starlight through moonlight up to very
bright daylight and to still higher. However we can not see the whole
range at the same time.
Over this huge range the vision
has three main mechanisms that affect to the lightness sensitivity:
- rod vision = scotopic
vision = dark adapter vision, rods are only able to detect grays,
no colors are seen when the eye is dark adapted. Adaptation to rod
vision takes several minutes.
- cone vision = photopic vision
= light adapted vision, cones are able to detect colors.
- change of pupil diameter.
Both the scotopic vision and photopic
vision are absolutely linear to luminance, sensitivity for luminance is
higher in scotopic than in photopic vision. Between them is the mesopic
range where both the cone and rod response are active. The pupil diameter
changes mainly over the mesopic range.
The lowest luminance levels
that CRT monitors can show fall into the upper mesopic range. Therefore
a linear step wedge on linearly calibrated (gamma 1.0) system does not
appear to be perceptionally completely linear.
However when photographic images
are shown on the CRT (instead of a computer generated wedge) the eye
will always be adapted into photopic vision.
Hence the mid gray for photographic
images is near to 50% gray on linearly calibrated system (RGB level
128). For computer generated graphic, allowing the pupil to change the
diameter by 4:1 (two bits) the middle gray is about 42% (RGB level 107),
gamma space 1.25 match with this rather well.
The conclusion
to make from all this is that photographic images should not be digitally
manipulated to have an average 18% luminance. The 18% middle gray belongs
to the chemical process and it is a very important parameter there.
It gives us a good average with what we can expose the non-linear film
in a reproducible way so that the scene range will be properly captured
by the film.
Also what the perception
judges to be middle-gray depends very strongly on the actual illumination
level, if you have the real Q-13 target (or what ever gray step table)
view the step table under direct sunlight and evalute the patch that
appears to you as the middle gray. Then e.g. go inside to a room that
is very weakly illuminated and evaluate the middle gray again.
Accurate CGI Simulation
for Kodak Grayscale (Q-13 and Q14)
The below CGI simulation
of Kodak Grayscale is accurately calculated from the density values,
it is JPEG image saved at least compression there is no error due to
jpeg compression to the patches, this was verified patch by patch. The
simulation has the nativePC
ICC profile embedded so when opening it into Photoshop do allow
Photoshop to make the color conversion this way you get it accurately
into your working space.
Accurate CGI simulation of Kodak
Grayscale chart.
Accurate
Image Manipulation for Desktop Publishing
Copyright
Timo Autiokari, 1998-2007. Contact info |