Photoshop v.6.0
Color Settings for
Linear Space Workflow
The color-management
in version 6.0 is now clear, clever and very good, it enables the linear
workflow without any trouble at all.
Please download
the AIM profiles it is
a small 2 kB zip archive that contains the following ICC profiles:
- AIMRGB, working-space
profile.
- AIMRGBpro, widegamut
working-space profile.
- nativePC, publishing
profile for the Web and for uncalibrated PC systems
- nativeMAC publishing
profile for the uncalibrated Mac systems.

It is important
to note that in order to actually work with linear image data the
non-linear images must be converted to the linear working-space
(the middle choice in the Embedded Profile Mismatch -dialog).
If the "Use
the embedded profile (instead of the working space)" -option is
chosen when images are opened then the image data remains non-linear
and Photoshop only performs the required compensation on-the-fly for
the monitor only.
About the Dreaded
Custom Profiles
All
AIM profiles are saved with full colorimetric description in the
filename of the ICC profiles. Therefore in the Embedded Profile Mismatch
-dialog Photoshop will show not just some indeterminate ICC profile
name, but the full colorimetric information of that space like shown
below:

nativePC is: Trinitron primaries, D65 white-point and gamma 2.5
This way there
is absolutely no fear about unknown characteristics of "custom"
profiles and no particular need to distribute that working-space profile,
if the profile is ever needed it can be easily created with Photoshop
in a few seconds according to the displayed characteristics.
If you are using
a custom RGB working-space then please do the same, it will in the future
help both you as well as your partners a great deal. Just append the
description of your working-space into the filename of the ICC profile
when you save it.
About choosing
color-spaces
The AIM RGB working
space has the Trinitron primaries and the AIMRGBpro working space has
the WideGamut primaries, the rationale behind theses choices are discussed
below.
Every now and then
we can read that a certain color-space would be "strong" with
some hues and "weak" with some other hues and that some color-space
would be "larger" than another color-space. Strong, weak,
larger, smaller, what does this actually mean?
A color space (also
known as color gamut) defines the saturation range that the particular
gamut holds, most saturated colors are at the gamut edge.
When converting
colors from a large gamut to a smaller gamut those colors that reside
out of the receiving gamut will be mapped (e.g. clipped or scaled) in
order to fit them into the smaller gamut and thus image detail can be
badly damaged.
The size of the
color-space relative to the available digital resolution also plays
a role in choosing the color-space. The gradation in the saturation
axis is more coarse with a large gamut than with a smaller gamut.
Larger and
Smaller Gamuts
The below chart
shows the gamut size of the most common color-spaces inside the illustration
of the CIE XYZ space (drawn in form of Yxy) that is the gamut of the
human vision. In addition four white-points are plotted.

This chart is somewhat
crowed so it is divided below into the two charts:
Larger Gamuts

Larger color gamuts
The above chart
show the larger color gamuts:
- WideGamut or
700/525/450 nm
- CIE RGB
- NTSC(1953) or
CCIR 601-1
- AdobeRGB(1998)
As can be seen
AdobeRGB(1998) and NTSC(1953) are technically very close to each other,
in color managed workflow there are no particular benefits or disadvantages
between them. They are both in the midway between a true large gamut
and the CRT monitor and television gamuts.
Interestingly CIE
RGB clips the most important hues (the greens) and also cyan and blue,
in this respect it is not much better space than the smaller gamuts
(shown below) are.
The WideGamut
is largest of these four gamuts, it is widely used gamut because it
approximately covers the gamut of the traditional imaging products,
film and photographic paper.
Smaller Gamuts

Smaller color gamuts
These smaller gamuts
are all different approaches to describe the native color-space of either
the CRT monitor or the television tube.
- AppleRGB, Trinitron
(CRT monitor)
- ColorMatch RGB,
P22-EBU (CRT monitor)
- CCIR 709, sRGB,
HDTV (Television)
- EBU-ITU, Pal-Secam,
CIE_XYZitu (Television)
- SMPTE-C (Television)
As can be seen
these gamuts are technically very close to each other, in color managed
workflow there are no particular benefits or disadvantages between them.
However, when considering
the non-color managed world (such as the the Web and uncalibrated computer
systems in general) when using one of the smaller gamuts it is beneficial
to choose that gamut that most accurately specifies those uncalibrated
systems. For a couple of decades the Mac system has been considered
to be the better, more accurate system in digital imaging and one of
the main reasons for that is that the Apple RGB working space specifies
such an accurate gamut, the Trinitron gamut.
Particularly there
are no CRT monitors with the HDTV primaries that the sRGB specifies.
Choosing the working-space
gamut
In general there
is none or only a very little benefit in choosing a wider gamut than
the Trinitron for the working-space gamut.
When using a wider
gamut working-space gamut like AdobeRGB, CIERGB or the WideGamut the
image data surely will be in that space, but Photoshop has to apply
the correct color-management on-the-fly over that data that goes to
the small gamut CRT.
The net effect
is that the benefits of the wider gamut working-space is not visible
at all on the CRT.
For the above reason
Photoshop 6 now has an option in the Advanced ColorSettings: Desaturate
Monitor Colors by nn %. Using this setting the finest detail from
the wider gamut that potentially is there in the data can actually be
seen on the small gamut of the CRT but with the reduced overall
saturation if the image. About 20 percent saturation decrease of AdobeRGB
or CIERGB gamut is enough to cover the extra gamut space so that the
potential extra fine detail due to the larger gamut will be visible
on the CRT, but with the overall 20% desaturation of all the image data.
Any higher percentage will be somewhat degenerative since it will expand
the simulated gamut way outside the visible spectrum.
There is benefit
from a wider gamut working space only when the image output is a very
wide gamut device like imagesetter (that prints to film) or a high quality
dye-sub printer, with such a wide gamut output the Desaturate Monitor
Colors by nn % is a very useful feature (but requires a lot of experience).
About the Blend
RGB Colors Using Gamma 1.0 -option
This option is
definitely a step towards the right drirection, but
in version 6.0 it only covers a very small portion of the editing operations
that it should cover. With linear workfow this option is redundant.
Accurate
Image Manipulation for Desktop Publishing
Copyright
Timo Autiokari, 2000-2007. Contact info |